Every video and product render on greenvaultsystems.com, re-cut for a fast site. Each card shows the format, the weight, and the edit. Hover nothing; everything plays as it scrolls into view.
Re-encoded full length at 720p they weigh 25.4 MB (13%). The 6-second demo cuts below are what a hero or card actually needs.
| Source file | Source | Length | Today | Full length, 720p mp4 | 6 s cut, mp4 | 6 s cut, webm | 6 s cut, mp4 480w |
|---|---|---|---|---|---|---|---|
| 20210730_185843000_iOS.mov | 1920x1080 @30 | 22.4s | 43.6 MB | 43.6 MB → 3.7 MB (−92%) | 43.6 MB → 1.0 MB (−98%) | 43.6 MB → 1.4 MB (−97%) | 43.6 MB → 153 KB (−100%) |
| Bagger-Header-1.mp4 | 1200x400 @23.98 | 10.03s | 733 KB | 733 KB → 616 KB (−16%) | 733 KB → 505 KB (−31%) | 733 KB → 492 KB (−33%) | 733 KB → 127 KB (−83%) |
| Home-Page-Header_720p-1.mp4 | 1280x720 @24 | 30.76s | 21.6 MB | 21.6 MB → 3.2 MB (−85%) | 21.6 MB → 383 KB (−98%) | 21.6 MB → 340 KB (−98%) | 21.6 MB → 72 KB (−100%) |
| P-Flex-Header-1.mp4 | 1920x1080 @23.98 | 5.93s | 8.2 MB | 8.2 MB → 586 KB (−93%) | 8.2 MB → 586 KB (−93%) | 8.2 MB → 517 KB (−94%) | 8.2 MB → 124 KB (−98%) |
| Precision-Batcher-Hero.mp4 | 1920x1080 @23.98 | 26.07s | 49.7 MB | 49.7 MB → 2.5 MB (−95%) | 49.7 MB → 1.1 MB (−98%) | 49.7 MB → 1.3 MB (−97%) | 49.7 MB → 220 KB (−100%) |
| SMART_FEED_HEADER-1.mp4 | 1920x1080 @30 | 9.97s | 7.2 MB | 7.2 MB → 2.2 MB (−69%) | 7.2 MB → 1.3 MB (−82%) | 7.2 MB → 1.7 MB (−76%) | 7.2 MB → 229 KB (−97%) |
| Smart_Feed_Gif_Final.mp4 | 640x360 @30 | 5.06s | 608 KB | 608 KB → 342 KB (−44%) | 608 KB → 342 KB (−44%) | 608 KB → 545 KB (−10%) | 608 KB → 173 KB (−72%) |
| about-us.mp4 | 1920x1080 @23.98 | 114.71s | 30.0 MB | 30.0 MB → 10.9 MB (−64%) | 30.0 MB → 427 KB (−99%) | 30.0 MB → 416 KB (−99%) | 30.0 MB → 67 KB (−100%) |
| product-counter.mp4 | 1920x1080 @29.97 | 14.13s | 35.8 MB | 35.8 MB → 1.3 MB (−96%) | 35.8 MB → 565 KB (−98%) | 35.8 MB → 533 KB (−99%) | 35.8 MB → 106 KB (−100%) |
1920x1080 · 30 fps · 22.4 s · 43.6 MB as served today
The original, byte for byte, the exact file greenvaultsystems.com serves today, hosted here in our bucket. 22.4 s, 1920x1080. Press play and watch for the same stutters and cuts; if it is in here, it is in the source, not the encode.
The whole 22.4-second video re-encoded: 720p H.264, audio stripped, same length, same frames. This is the like-for-like number. Everything below it is a cut.
No scene cuts detected: one continuous shot. The green bar is the window every card below is cut from: the earliest single shot that fills 6 seconds, or the longest shot if none does. A loop that crosses an edit looks like a stutter every time it wraps, so the window never crosses one. The exception is a rapid-cut montage where no shot reaches 3 s; that is meant to be seen as cuts, so it keeps its first 6 seconds whole.
Handheld phone clip, 22 s. First 8 s: gloved hands spreading flower on the vibratory tray, buds dropping into the blue bucket conveyor. Then the camera pans away along the empty conveyor and the shot ends on the floor and a wall. The demo cut is the first 6 s because that is the only part with product in frame; the rest is camera walk.
The rule: a hero or card loop needs one clean motion, 6 to 8 seconds, and it repeats. Bytes scale with seconds, so the cut is the single biggest saving on this page. Nothing is thrown away; the full file above is always there for a play button.
The cut at 720p as H.264 mp4 and VP9 webm, plus the poster frame. GIF and animated WebP were tried and removed: heavier than the video at a third of the resolution.
H.264 crf26, faststart, no audio. The workhorse: plays everywhere.
v/20210730_185843000_iOS/format-mp4-720p.mp4
VP9 crf34. ~30% lighter than H.264 at the same look; no Safari < 14.
v/20210730_185843000_iOS/format-webm-720p.webm
Still frame @1s. Use as <video poster> so the hero paints instantly.
v/20210730_185843000_iOS/format-poster.jpg
H.264 at three widths. Pick by the slot it fills, not the screen: a 480px card never needs 1280px.
H.264 1280px wide.
v/20210730_185843000_iOS/size-1280w.mp4
H.264 854px wide.
v/20210730_185843000_iOS/size-854w.mp4
H.264 480px wide.
v/20210730_185843000_iOS/size-480w.mp4
Colour and tone edits baked in at encode time. The poster under each one is the same frame for a side-by-side.
Lift: +6 brightness, +12% contrast, +15% saturation. The safe default for footage shot flat.
v/20210730_185843000_iOS/grade-lift.mp4
Punch: strong-contrast curve, light unsharp mask, +20% saturation. Deep blacks, crisp machine edges.
v/20210730_185843000_iOS/grade-punch.mp4
Warm: reds/mids pushed up, blues pulled down, small contrast lift. Reads as brand-green-friendly.
v/20210730_185843000_iOS/grade-warm.mp4
Mono: desaturated, +15% contrast. For backgrounds under text.
v/20210730_185843000_iOS/grade-mono.mp4
Crops from the same source, placed where the motion is: the cut is frame-differenced and the window with the most movement wins, so hands and product stay in frame. Square for cards, 9:16 for mobile hero / reels, 21:9 for a cinematic banner.
1:1 window placed over the most motion in the cut (frame-difference energy), not the centre.
v/20210730_185843000_iOS/aspect-1x1.mp4
9:16 window placed over the most motion in the cut (frame-difference energy), not the centre.
v/20210730_185843000_iOS/aspect-9x16.mp4
21:9 window placed over the most motion in the cut (frame-difference energy), not the centre.
v/20210730_185843000_iOS/aspect-21x9.mp4
1200x400 · 23.98 fps · 10.03 s · 733 KB as served today
The original, byte for byte, the exact file greenvaultsystems.com serves today, hosted here in our bucket. 10.03 s, 1200x400. Press play and watch for the same stutters and cuts; if it is in here, it is in the source, not the encode.
The whole 10.03-second video re-encoded: 720p H.264, audio stripped, same length, same frames. This is the like-for-like number. Everything below it is a cut.
Scene cuts detected at 0.88 s, 1.71 s, 2.5 s, 3.21 s, 4.42 s, 5.3 s, 5.88 s, 6.42 s, 7.26 s, 8.13 s, 9.26 s (white ticks). The green bar is the window every card below is cut from: the earliest single shot that fills 6 seconds, or the longest shot if none does. A loop that crosses an edit looks like a stutter every time it wraps, so the window never crosses one. The exception is a rapid-cut montage where no shot reaches 3 s; that is meant to be seen as cuts, so it keeps its first 6 seconds whole.
Already a 10 s edit at 1200x400. Rapid cuts: bag film feeding, the GVS logo on a pouch, the sealing jaws, a filled bag dropping. The 6 s cut keeps the first four shots; the last two repeat the seal and drop.
The rule: a hero or card loop needs one clean motion, 6 to 8 seconds, and it repeats. Bytes scale with seconds, so the cut is the single biggest saving on this page. Nothing is thrown away; the full file above is always there for a play button.
The cut at 720p as H.264 mp4 and VP9 webm, plus the poster frame. GIF and animated WebP were tried and removed: heavier than the video at a third of the resolution.
H.264 crf26, faststart, no audio. The workhorse: plays everywhere.
v/Bagger-Header-1/format-mp4-720p.mp4
VP9 crf34. ~30% lighter than H.264 at the same look; no Safari < 14.
v/Bagger-Header-1/format-webm-720p.webm
Still frame @1s. Use as <video poster> so the hero paints instantly.
v/Bagger-Header-1/format-poster.jpg
H.264 at three widths. Pick by the slot it fills, not the screen: a 480px card never needs 1280px.
H.264 1280px wide.
v/Bagger-Header-1/size-1280w.mp4
H.264 854px wide.
v/Bagger-Header-1/size-854w.mp4
H.264 480px wide.
v/Bagger-Header-1/size-480w.mp4
Colour and tone edits baked in at encode time. The poster under each one is the same frame for a side-by-side.
Lift: +6 brightness, +12% contrast, +15% saturation. The safe default for footage shot flat.
v/Bagger-Header-1/grade-lift.mp4
Punch: strong-contrast curve, light unsharp mask, +20% saturation. Deep blacks, crisp machine edges.
v/Bagger-Header-1/grade-punch.mp4
Warm: reds/mids pushed up, blues pulled down, small contrast lift. Reads as brand-green-friendly.
v/Bagger-Header-1/grade-warm.mp4
Mono: desaturated, +15% contrast. For backgrounds under text.
v/Bagger-Header-1/grade-mono.mp4
Crops from the same source, placed where the motion is: the cut is frame-differenced and the window with the most movement wins, so hands and product stay in frame. Square for cards, 9:16 for mobile hero / reels, 21:9 for a cinematic banner.
1:1 window placed over the most motion in the cut (frame-difference energy), not the centre.
v/Bagger-Header-1/aspect-1x1.mp4
9:16 window placed over the most motion in the cut (frame-difference energy), not the centre.
v/Bagger-Header-1/aspect-9x16.mp4
21:9 window placed over the most motion in the cut (frame-difference energy), not the centre.
v/Bagger-Header-1/aspect-21x9.mp4
1280x720 · 24 fps · 30.76 s · 21.6 MB as served today
The original, byte for byte, the exact file greenvaultsystems.com serves today, hosted here in our bucket. 30.76 s, 1280x720. Press play and watch for the same stutters and cuts; if it is in here, it is in the source, not the encode.
The whole 30.76-second video re-encoded: 720p H.264, audio stripped, same length, same frames. This is the like-for-like number. Everything below it is a cut.
Scene cuts detected at 1.79 s, 5.67 s, 8.38 s, 11.38 s, 14.42 s, 17.42 s, 20.88 s, 24.79 s, 27.88 s (white ticks). The green bar is the window every card below is cut from: the earliest single shot that fills 6 seconds, or the longest shot if none does. A loop that crosses an edit looks like a stutter every time it wraps, so the window never crosses one. The exception is a rapid-cut montage where no shot reaches 3 s; that is meant to be seen as cuts, so it keeps its first 6 seconds whole.
31 s montage: capper head, the tall Precision Batcher frame, the jar carousel wheel, a close-up of the bagging film, buds on the blue counting belt, a jar being filled, jars queued on the conveyor. The source itself has a 0.4 s freeze at 2.75 s (freezedetect on the original, play it above) and a hard cut at 5.67 s, so a blind first-6-seconds loop stalls and then jumps. That is the stutter seen in the first build. The window is now the first shot that runs long enough to loop clean; every shot in this montage is under 4 s, so the window is shorter than 6.
The rule: a hero or card loop needs one clean motion, 6 to 8 seconds, and it repeats. Bytes scale with seconds, so the cut is the single biggest saving on this page. Nothing is thrown away; the full file above is always there for a play button.
The cut at 720p as H.264 mp4 and VP9 webm, plus the poster frame. GIF and animated WebP were tried and removed: heavier than the video at a third of the resolution.
H.264 crf26, faststart, no audio. The workhorse: plays everywhere.
v/Home-Page-Header_720p-1/format-mp4-720p.mp4
VP9 crf34. ~30% lighter than H.264 at the same look; no Safari < 14.
v/Home-Page-Header_720p-1/format-webm-720p.webm
Still frame @1s. Use as <video poster> so the hero paints instantly.
v/Home-Page-Header_720p-1/format-poster.jpg
H.264 at three widths. Pick by the slot it fills, not the screen: a 480px card never needs 1280px.
H.264 1280px wide.
v/Home-Page-Header_720p-1/size-1280w.mp4
H.264 854px wide.
v/Home-Page-Header_720p-1/size-854w.mp4
H.264 480px wide.
v/Home-Page-Header_720p-1/size-480w.mp4
Colour and tone edits baked in at encode time. The poster under each one is the same frame for a side-by-side.
Lift: +6 brightness, +12% contrast, +15% saturation. The safe default for footage shot flat.
v/Home-Page-Header_720p-1/grade-lift.mp4
Punch: strong-contrast curve, light unsharp mask, +20% saturation. Deep blacks, crisp machine edges.
v/Home-Page-Header_720p-1/grade-punch.mp4
Warm: reds/mids pushed up, blues pulled down, small contrast lift. Reads as brand-green-friendly.
v/Home-Page-Header_720p-1/grade-warm.mp4
Mono: desaturated, +15% contrast. For backgrounds under text.
v/Home-Page-Header_720p-1/grade-mono.mp4
Crops from the same source, placed where the motion is: the cut is frame-differenced and the window with the most movement wins, so hands and product stay in frame. Square for cards, 9:16 for mobile hero / reels, 21:9 for a cinematic banner.
1:1 window placed over the most motion in the cut (frame-difference energy), not the centre.
v/Home-Page-Header_720p-1/aspect-1x1.mp4
9:16 window placed over the most motion in the cut (frame-difference energy), not the centre.
v/Home-Page-Header_720p-1/aspect-9x16.mp4
21:9 window placed over the most motion in the cut (frame-difference energy), not the centre.
v/Home-Page-Header_720p-1/aspect-21x9.mp4
1920x1080 · 23.98 fps · 5.93 s · 8.2 MB as served today
The original, byte for byte, the exact file greenvaultsystems.com serves today, hosted here in our bucket. 5.93 s, 1920x1080. Press play and watch for the same stutters and cuts; if it is in here, it is in the source, not the encode.
The whole 5.93-second video re-encoded: 720p H.264, audio stripped, same length, same frames. This is the like-for-like number. Everything below it is a cut.
Scene cuts detected at 0.75 s, 1.92 s, 3.21 s, 4.46 s (white ticks). The green bar is the window every card below is cut from: the earliest single shot that fills 6 seconds, or the longest shot if none does. A loop that crosses an edit looks like a stutter every time it wraps, so the window never crosses one. The exception is a rapid-cut montage where no shot reaches 3 s; that is meant to be seen as cuts, so it keeps its first 6 seconds whole.
Only 5.9 s long. Overhead of the P-Flex carousel bowl loading green gummies into the cups, then the fill chute. Nothing was cut; the full clip and the demo cut are the same length.
The rule: a hero or card loop needs one clean motion, 6 to 8 seconds, and it repeats. Bytes scale with seconds, so the cut is the single biggest saving on this page. Nothing is thrown away; the full file above is always there for a play button.
The cut at 720p as H.264 mp4 and VP9 webm, plus the poster frame. GIF and animated WebP were tried and removed: heavier than the video at a third of the resolution.
H.264 crf26, faststart, no audio. The workhorse: plays everywhere.
v/P-Flex-Header-1/format-mp4-720p.mp4
VP9 crf34. ~30% lighter than H.264 at the same look; no Safari < 14.
v/P-Flex-Header-1/format-webm-720p.webm
Still frame @1s. Use as <video poster> so the hero paints instantly.
v/P-Flex-Header-1/format-poster.jpg
H.264 at three widths. Pick by the slot it fills, not the screen: a 480px card never needs 1280px.
H.264 1280px wide.
v/P-Flex-Header-1/size-1280w.mp4
H.264 854px wide.
v/P-Flex-Header-1/size-854w.mp4
H.264 480px wide.
v/P-Flex-Header-1/size-480w.mp4
Colour and tone edits baked in at encode time. The poster under each one is the same frame for a side-by-side.
Lift: +6 brightness, +12% contrast, +15% saturation. The safe default for footage shot flat.
v/P-Flex-Header-1/grade-lift.mp4
Punch: strong-contrast curve, light unsharp mask, +20% saturation. Deep blacks, crisp machine edges.
v/P-Flex-Header-1/grade-punch.mp4
Warm: reds/mids pushed up, blues pulled down, small contrast lift. Reads as brand-green-friendly.
v/P-Flex-Header-1/grade-warm.mp4
Mono: desaturated, +15% contrast. For backgrounds under text.
v/P-Flex-Header-1/grade-mono.mp4
Crops from the same source, placed where the motion is: the cut is frame-differenced and the window with the most movement wins, so hands and product stay in frame. Square for cards, 9:16 for mobile hero / reels, 21:9 for a cinematic banner.
1:1 window placed over the most motion in the cut (frame-difference energy), not the centre.
v/P-Flex-Header-1/aspect-1x1.mp4
9:16 window placed over the most motion in the cut (frame-difference energy), not the centre.
v/P-Flex-Header-1/aspect-9x16.mp4
21:9 window placed over the most motion in the cut (frame-difference energy), not the centre.
v/P-Flex-Header-1/aspect-21x9.mp4
1920x1080 · 23.98 fps · 26.07 s · 49.7 MB as served today
The original, byte for byte, the exact file greenvaultsystems.com serves today, hosted here in our bucket. 26.07 s, 1920x1080. Press play and watch for the same stutters and cuts; if it is in here, it is in the source, not the encode.
The whole 26.07-second video re-encoded: 720p H.264, audio stripped, same length, same frames. This is the like-for-like number. Everything below it is a cut.
Scene cuts detected at 16.1 s, 22.19 s (white ticks). The green bar is the window every card below is cut from: the earliest single shot that fills 6 seconds, or the longest shot if none does. A loop that crosses an edit looks like a stutter every time it wraps, so the window never crosses one. The exception is a rapid-cut montage where no shot reaches 3 s; that is meant to be seen as cuts, so it keeps its first 6 seconds whole.
26 s cinematic render plus live action: the machine in the dark with green status LEDs, a tray of buds pushed in by hand, weigh cups dropping, an operator at the touchscreen, the machine head-on. The 6 s cut is the dark render opening, which is the strongest brand shot. The operator scene at 18 to 24 s makes a good second clip if wanted.
The rule: a hero or card loop needs one clean motion, 6 to 8 seconds, and it repeats. Bytes scale with seconds, so the cut is the single biggest saving on this page. Nothing is thrown away; the full file above is always there for a play button.
The cut at 720p as H.264 mp4 and VP9 webm, plus the poster frame. GIF and animated WebP were tried and removed: heavier than the video at a third of the resolution.
H.264 crf26, faststart, no audio. The workhorse: plays everywhere.
v/Precision-Batcher-Hero/format-mp4-720p.mp4
VP9 crf34. ~30% lighter than H.264 at the same look; no Safari < 14.
v/Precision-Batcher-Hero/format-webm-720p.webm
Still frame @1s. Use as <video poster> so the hero paints instantly.
v/Precision-Batcher-Hero/format-poster.jpg
H.264 at three widths. Pick by the slot it fills, not the screen: a 480px card never needs 1280px.
H.264 1280px wide.
v/Precision-Batcher-Hero/size-1280w.mp4
H.264 854px wide.
v/Precision-Batcher-Hero/size-854w.mp4
H.264 480px wide.
v/Precision-Batcher-Hero/size-480w.mp4
Colour and tone edits baked in at encode time. The poster under each one is the same frame for a side-by-side.
Lift: +6 brightness, +12% contrast, +15% saturation. The safe default for footage shot flat.
v/Precision-Batcher-Hero/grade-lift.mp4
Punch: strong-contrast curve, light unsharp mask, +20% saturation. Deep blacks, crisp machine edges.
v/Precision-Batcher-Hero/grade-punch.mp4
Warm: reds/mids pushed up, blues pulled down, small contrast lift. Reads as brand-green-friendly.
v/Precision-Batcher-Hero/grade-warm.mp4
Mono: desaturated, +15% contrast. For backgrounds under text.
v/Precision-Batcher-Hero/grade-mono.mp4
Crops from the same source, placed where the motion is: the cut is frame-differenced and the window with the most movement wins, so hands and product stay in frame. Square for cards, 9:16 for mobile hero / reels, 21:9 for a cinematic banner.
1:1 window placed over the most motion in the cut (frame-difference energy), not the centre.
v/Precision-Batcher-Hero/aspect-1x1.mp4
9:16 window placed over the most motion in the cut (frame-difference energy), not the centre.
v/Precision-Batcher-Hero/aspect-9x16.mp4
21:9 window placed over the most motion in the cut (frame-difference energy), not the centre.
v/Precision-Batcher-Hero/aspect-21x9.mp4
1920x1080 · 30 fps · 9.97 s · 7.2 MB as served today
The original, byte for byte, the exact file greenvaultsystems.com serves today, hosted here in our bucket. 9.97 s, 1920x1080. Press play and watch for the same stutters and cuts; if it is in here, it is in the source, not the encode.
The whole 9.97-second video re-encoded: 720p H.264, audio stripped, same length, same frames. This is the like-for-like number. Everything below it is a cut.
No scene cuts detected: one continuous shot. The green bar is the window every card below is cut from: the earliest single shot that fills 6 seconds, or the longest shot if none does. A loop that crosses an edit looks like a stutter every time it wraps, so the window never crosses one. The exception is a rapid-cut montage where no shot reaches 3 s; that is meant to be seen as cuts, so it keeps its first 6 seconds whole.
10 s handheld: the Smart Feed hopper and belt from the side, then walking around to the blue collection lanes with buds landing. The 6 s cut is the hopper and belt; the walk-around is shaky.
The rule: a hero or card loop needs one clean motion, 6 to 8 seconds, and it repeats. Bytes scale with seconds, so the cut is the single biggest saving on this page. Nothing is thrown away; the full file above is always there for a play button.
The cut at 720p as H.264 mp4 and VP9 webm, plus the poster frame. GIF and animated WebP were tried and removed: heavier than the video at a third of the resolution.
H.264 crf26, faststart, no audio. The workhorse: plays everywhere.
v/SMART_FEED_HEADER-1/format-mp4-720p.mp4
VP9 crf34. ~30% lighter than H.264 at the same look; no Safari < 14.
v/SMART_FEED_HEADER-1/format-webm-720p.webm
Still frame @1s. Use as <video poster> so the hero paints instantly.
v/SMART_FEED_HEADER-1/format-poster.jpg
H.264 at three widths. Pick by the slot it fills, not the screen: a 480px card never needs 1280px.
H.264 1280px wide.
v/SMART_FEED_HEADER-1/size-1280w.mp4
H.264 854px wide.
v/SMART_FEED_HEADER-1/size-854w.mp4
H.264 480px wide.
v/SMART_FEED_HEADER-1/size-480w.mp4
Colour and tone edits baked in at encode time. The poster under each one is the same frame for a side-by-side.
Lift: +6 brightness, +12% contrast, +15% saturation. The safe default for footage shot flat.
v/SMART_FEED_HEADER-1/grade-lift.mp4
Punch: strong-contrast curve, light unsharp mask, +20% saturation. Deep blacks, crisp machine edges.
v/SMART_FEED_HEADER-1/grade-punch.mp4
Warm: reds/mids pushed up, blues pulled down, small contrast lift. Reads as brand-green-friendly.
v/SMART_FEED_HEADER-1/grade-warm.mp4
Mono: desaturated, +15% contrast. For backgrounds under text.
v/SMART_FEED_HEADER-1/grade-mono.mp4
Crops from the same source, placed where the motion is: the cut is frame-differenced and the window with the most movement wins, so hands and product stay in frame. Square for cards, 9:16 for mobile hero / reels, 21:9 for a cinematic banner.
1:1 window placed over the most motion in the cut (frame-difference energy), not the centre.
v/SMART_FEED_HEADER-1/aspect-1x1.mp4
9:16 window placed over the most motion in the cut (frame-difference energy), not the centre.
v/SMART_FEED_HEADER-1/aspect-9x16.mp4
21:9 window placed over the most motion in the cut (frame-difference energy), not the centre.
v/SMART_FEED_HEADER-1/aspect-21x9.mp4
640x360 · 30 fps · 5.06 s · 608 KB as served today
The original, byte for byte, the exact file greenvaultsystems.com serves today, hosted here in our bucket. 5.06 s, 640x360. Press play and watch for the same stutters and cuts; if it is in here, it is in the source, not the encode.
The whole 5.06-second video re-encoded: 720p H.264, audio stripped, same length, same frames. This is the like-for-like number. Everything below it is a cut.
No scene cuts detected: one continuous shot. The green bar is the window every card below is cut from: the earliest single shot that fills 6 seconds, or the longest shot if none does. A loop that crosses an edit looks like a stutter every time it wraps, so the window never crosses one. The exception is a rapid-cut montage where no shot reaches 3 s; that is meant to be seen as cuts, so it keeps its first 6 seconds whole.
5 s, 640x360, already a GIF-style loop of the Smart Feed belt. Nothing cut. Upscaling it to 720p only adds bytes; the 480w outputs are the honest ones.
The rule: a hero or card loop needs one clean motion, 6 to 8 seconds, and it repeats. Bytes scale with seconds, so the cut is the single biggest saving on this page. Nothing is thrown away; the full file above is always there for a play button.
The cut at 720p as H.264 mp4 and VP9 webm, plus the poster frame. GIF and animated WebP were tried and removed: heavier than the video at a third of the resolution.
H.264 crf26, faststart, no audio. The workhorse: plays everywhere.
v/Smart_Feed_Gif_Final/format-mp4-720p.mp4
VP9 crf34. ~30% lighter than H.264 at the same look; no Safari < 14.
v/Smart_Feed_Gif_Final/format-webm-720p.webm
Still frame @1s. Use as <video poster> so the hero paints instantly.
v/Smart_Feed_Gif_Final/format-poster.jpg
H.264 at three widths. Pick by the slot it fills, not the screen: a 480px card never needs 1280px.
H.264 1280px wide.
v/Smart_Feed_Gif_Final/size-1280w.mp4
H.264 854px wide.
v/Smart_Feed_Gif_Final/size-854w.mp4
H.264 480px wide.
v/Smart_Feed_Gif_Final/size-480w.mp4
Colour and tone edits baked in at encode time. The poster under each one is the same frame for a side-by-side.
Lift: +6 brightness, +12% contrast, +15% saturation. The safe default for footage shot flat.
v/Smart_Feed_Gif_Final/grade-lift.mp4
Punch: strong-contrast curve, light unsharp mask, +20% saturation. Deep blacks, crisp machine edges.
v/Smart_Feed_Gif_Final/grade-punch.mp4
Warm: reds/mids pushed up, blues pulled down, small contrast lift. Reads as brand-green-friendly.
v/Smart_Feed_Gif_Final/grade-warm.mp4
Mono: desaturated, +15% contrast. For backgrounds under text.
v/Smart_Feed_Gif_Final/grade-mono.mp4
Crops from the same source, placed where the motion is: the cut is frame-differenced and the window with the most movement wins, so hands and product stay in frame. Square for cards, 9:16 for mobile hero / reels, 21:9 for a cinematic banner.
1:1 window placed over the most motion in the cut (frame-difference energy), not the centre.
v/Smart_Feed_Gif_Final/aspect-1x1.mp4
9:16 window placed over the most motion in the cut (frame-difference energy), not the centre.
v/Smart_Feed_Gif_Final/aspect-9x16.mp4
21:9 window placed over the most motion in the cut (frame-difference energy), not the centre.
v/Smart_Feed_Gif_Final/aspect-21x9.mp4
1920x1080 · 23.98 fps · 114.71 s · 30.0 MB as served today
The original, byte for byte, the exact file greenvaultsystems.com serves today, hosted here in our bucket. 114.71 s, 1920x1080. Press play and watch for the same stutters and cuts; if it is in here, it is in the source, not the encode.
The whole 114.71-second video re-encoded: 720p H.264, audio stripped, same length, same frames. This is the like-for-like number. Everything below it is a cut.
Scene cuts detected at 3.8 s, 6.88 s, 8.93 s, 11.34 s, 13.51 s, 16.43 s, 17.98 s, 20.85 s, 24.4 s, 30.95 s, 32.78 s, 35.29 s, 37.7 s, 41.21 s, 46.96 s, 50.05 s, 59.06 s, 62.19 s, 66.78 s, 72.82 s, 76.66 s, 79.7 s, 82.25 s, 89.3 s, 91.8 s, 94.01 s, 97.47 s, 103.35 s (white ticks). The green bar is the window every card below is cut from: the earliest single shot that fills 6 seconds, or the longest shot if none does. A loop that crosses an edit looks like a stutter every time it wraps, so the window never crosses one. The exception is a rapid-cut montage where no shot reaches 3 s; that is meant to be seen as cuts, so it keeps its first 6 seconds whole.
1 m 55 s company film: a sunrise on the water, the vice-president interview, a dog on the shop floor, the batcher render, workshop close-ups, a welcome letter, the warehouse, the whole team. This is a narrative video, not a loop. It belongs behind a play button on the About page with the full 720p file, not autoplaying. The 6 s cut here is only to show the codec math on talking-head footage.
The rule: a hero or card loop needs one clean motion, 6 to 8 seconds, and it repeats. Bytes scale with seconds, so the cut is the single biggest saving on this page. Nothing is thrown away; the full file above is always there for a play button.
The cut at 720p as H.264 mp4 and VP9 webm, plus the poster frame. GIF and animated WebP were tried and removed: heavier than the video at a third of the resolution.
H.264 crf26, faststart, no audio. The workhorse: plays everywhere.
v/about-us/format-mp4-720p.mp4
VP9 crf34. ~30% lighter than H.264 at the same look; no Safari < 14.
v/about-us/format-webm-720p.webm
Still frame @1s. Use as <video poster> so the hero paints instantly.
v/about-us/format-poster.jpg
H.264 at three widths. Pick by the slot it fills, not the screen: a 480px card never needs 1280px.
H.264 1280px wide.
v/about-us/size-1280w.mp4
H.264 854px wide.
v/about-us/size-854w.mp4
H.264 480px wide.
v/about-us/size-480w.mp4
Colour and tone edits baked in at encode time. The poster under each one is the same frame for a side-by-side.
Lift: +6 brightness, +12% contrast, +15% saturation. The safe default for footage shot flat.
v/about-us/grade-lift.mp4
Punch: strong-contrast curve, light unsharp mask, +20% saturation. Deep blacks, crisp machine edges.
v/about-us/grade-punch.mp4
Warm: reds/mids pushed up, blues pulled down, small contrast lift. Reads as brand-green-friendly.
v/about-us/grade-warm.mp4
Mono: desaturated, +15% contrast. For backgrounds under text.
v/about-us/grade-mono.mp4
Crops from the same source, placed where the motion is: the cut is frame-differenced and the window with the most movement wins, so hands and product stay in frame. Square for cards, 9:16 for mobile hero / reels, 21:9 for a cinematic banner.
1:1 window placed over the most motion in the cut (frame-difference energy), not the centre.
v/about-us/aspect-1x1.mp4
9:16 window placed over the most motion in the cut (frame-difference energy), not the centre.
v/about-us/aspect-9x16.mp4
21:9 window placed over the most motion in the cut (frame-difference energy), not the centre.
v/about-us/aspect-21x9.mp4
1920x1080 · 29.97 fps · 14.13 s · 35.8 MB as served today
The original, byte for byte, the exact file greenvaultsystems.com serves today, hosted here in our bucket. 14.13 s, 1920x1080. Press play and watch for the same stutters and cuts; if it is in here, it is in the source, not the encode.
The whole 14.13-second video re-encoded: 720p H.264, audio stripped, same length, same frames. This is the like-for-like number. Everything below it is a cut.
No scene cuts detected: one continuous shot. The green bar is the window every card below is cut from: the earliest single shot that fills 6 seconds, or the longest shot if none does. A loop that crosses an edit looks like a stutter every time it wraps, so the window never crosses one. The exception is a rapid-cut montage where no shot reaches 3 s; that is meant to be seen as cuts, so it keeps its first 6 seconds whole.
14 s product demo: bagged flower and then jars passing under the counter, the red LED count ticking up 81, 85, 133. The 6 s cut shows the bag pass and the first count change; the jar pass at 8 to 14 s is the same idea with a different package.
The rule: a hero or card loop needs one clean motion, 6 to 8 seconds, and it repeats. Bytes scale with seconds, so the cut is the single biggest saving on this page. Nothing is thrown away; the full file above is always there for a play button.
The cut at 720p as H.264 mp4 and VP9 webm, plus the poster frame. GIF and animated WebP were tried and removed: heavier than the video at a third of the resolution.
H.264 crf26, faststart, no audio. The workhorse: plays everywhere.
v/product-counter/format-mp4-720p.mp4
VP9 crf34. ~30% lighter than H.264 at the same look; no Safari < 14.
v/product-counter/format-webm-720p.webm
Still frame @1s. Use as <video poster> so the hero paints instantly.
v/product-counter/format-poster.jpg
H.264 at three widths. Pick by the slot it fills, not the screen: a 480px card never needs 1280px.
H.264 1280px wide.
v/product-counter/size-1280w.mp4
H.264 854px wide.
v/product-counter/size-854w.mp4
H.264 480px wide.
v/product-counter/size-480w.mp4
Colour and tone edits baked in at encode time. The poster under each one is the same frame for a side-by-side.
Lift: +6 brightness, +12% contrast, +15% saturation. The safe default for footage shot flat.
v/product-counter/grade-lift.mp4
Punch: strong-contrast curve, light unsharp mask, +20% saturation. Deep blacks, crisp machine edges.
v/product-counter/grade-punch.mp4
Warm: reds/mids pushed up, blues pulled down, small contrast lift. Reads as brand-green-friendly.
v/product-counter/grade-warm.mp4
Mono: desaturated, +15% contrast. For backgrounds under text.
v/product-counter/grade-mono.mp4
Crops from the same source, placed where the motion is: the cut is frame-differenced and the window with the most movement wins, so hands and product stay in frame. Square for cards, 9:16 for mobile hero / reels, 21:9 for a cinematic banner.
1:1 window placed over the most motion in the cut (frame-difference energy), not the centre.
v/product-counter/aspect-1x1.mp4
9:16 window placed over the most motion in the cut (frame-difference energy), not the centre.
v/product-counter/aspect-9x16.mp4
21:9 window placed over the most motion in the cut (frame-difference energy), not the centre.
v/product-counter/aspect-21x9.mp4
Same images as WebP at 1600px wide: 10.5 MB (6%). The 20 MB brochure PNGs are 4000px transparent renders shipped straight from the 3D package; nobody's screen needs that. Alpha survives in WebP, so the transparent cut-outs still float on any background.
webp 1600 299 KB webp 800 76 KB webp 400 23 KB jpg 1600 105 KB
webp 1600 390 KB webp 800 96 KB webp 400 27 KB jpg 1600 103 KB
webp 1600 371 KB webp 800 89 KB webp 400 25 KB jpg 1600 85 KB
webp 1600 257 KB webp 800 61 KB webp 400 18 KB jpg 1600 62 KB
webp 1600 212 KB webp 800 53 KB webp 400 16 KB jpg 1600 72 KB
webp 1600 194 KB webp 800 55 KB webp 400 18 KB jpg 1600 95 KB
webp 1600 326 KB webp 800 77 KB webp 400 21 KB jpg 1600 65 KB
webp 1600 496 KB webp 800 121 KB webp 400 33 KB jpg 1600 116 KB
webp 1600 496 KB webp 800 121 KB webp 400 33 KB jpg 1600 116 KB
webp 1600 127 KB webp 800 57 KB webp 400 22 KB jpg 1600 109 KB
webp 1600 127 KB webp 800 56 KB webp 400 22 KB jpg 1600 112 KB
webp 1600 112 KB webp 800 87 KB webp 400 27 KB jpg 1600 90 KB
webp 1600 83 KB webp 800 34 KB webp 400 10 KB jpg 1600 145 KB
webp 1600 75 KB webp 800 75 KB webp 400 30 KB jpg 1600 57 KB
webp 1600 45 KB webp 800 24 KB webp 400 6 KB jpg 1600 80 KB
webp 1600 48 KB webp 800 16 KB webp 400 6 KB jpg 1600 103 KB
webp 1600 56 KB webp 800 64 KB webp 400 26 KB jpg 1600 69 KB
webp 1600 230 KB webp 800 162 KB webp 400 47 KB jpg 1600 121 KB
webp 1600 238 KB webp 800 118 KB webp 400 25 KB jpg 1600 251 KB
webp 1600 225 KB webp 800 160 KB webp 400 46 KB jpg 1600 120 KB
webp 1600 87 KB webp 800 80 KB webp 400 28 KB jpg 1600 113 KB
webp 1600 159 KB webp 800 66 KB webp 400 24 KB jpg 1600 114 KB
webp 1600 46 KB webp 800 46 KB webp 400 14 KB jpg 1600 81 KB
webp 1600 55 KB webp 800 24 KB webp 400 7 KB jpg 1600 96 KB
webp 1600 60 KB webp 800 24 KB webp 400 9 KB jpg 1600 192 KB
webp 1600 220 KB webp 800 85 KB webp 400 24 KB jpg 1600 298 KB
webp 1600 270 KB webp 800 165 KB webp 400 49 KB jpg 1600 104 KB
webp 1600 67 KB webp 800 30 KB webp 400 10 KB jpg 1600 127 KB
webp 1600 159 KB webp 800 127 KB webp 400 32 KB jpg 1600 184 KB
webp 1600 215 KB webp 800 148 KB webp 400 44 KB jpg 1600 100 KB
webp 1600 277 KB webp 800 99 KB webp 400 25 KB jpg 1600 357 KB
webp 1600 21 KB webp 800 7 KB webp 400 2 KB jpg 1600 47 KB
webp 1600 232 KB webp 800 134 KB webp 400 35 KB jpg 1600 257 KB
webp 1600 227 KB webp 800 92 KB webp 400 24 KB jpg 1600 273 KB
webp 1600 175 KB webp 800 60 KB webp 400 15 KB jpg 1600 238 KB
webp 1600 150 KB webp 800 58 KB webp 400 17 KB jpg 1600 245 KB
webp 1600 155 KB webp 800 91 KB webp 400 33 KB jpg 1600 235 KB
webp 1600 56 KB webp 800 24 KB webp 400 8 KB jpg 1600 126 KB
webp 1600 156 KB webp 800 62 KB webp 400 17 KB jpg 1600 237 KB
webp 1600 116 KB webp 800 100 KB webp 400 34 KB jpg 1600 84 KB
<video autoplay loop playsinline> is the animated image now; every browser treats it as one.<video> with two <source> tags, webm listed first. Safari picks mp4, everyone else saves ~30%.















































